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UMTRI – Usable Vehicle Interface Design

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UMTRI – Usable Vehicle Interface Design

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UMTRI – Usable Vehicle Interface Design

As part of the University of Michigan’s Transportation Research Institute (UMTRI), I joined a research team focused on improving the usability and safety of modern infotainment systems found in cars. These digital dashboards are a key component of how users interact with their vehicles — for navigation, media, phone calls, and more — yet they often introduce cognitive load, visual clutter, and accessibility barriers. My task was to investigate what makes infotainment systems usable (or not), by conducting a deep dive into current platforms, synthesizing academic research, and beginning to outline a better, driver-centered experience.

Role:

UX Research Lead

Industry:

Automotive

Duration:

May – Aug 2025

Discovery

  1. Conducted heuristic evaluations on Android Auto, Apple CarPlay, and multiple UI infotainment screens (models 2025-2026.) Developed a 15-page document of all infotainment-related specifications for UX requirements.

  2. Referenced 40+ academic articles, UX laws, and ISO safety standards to identify recurring usability problems

  3. Compared against SUS scores and real-world constraints of driver safety and glanceability

Define


To guide the definition phase, I produced a detailed Infotainment Requirements Report, synthesizing findings from academic research, regulatory guidelines, and real-world evaluations. This document included:

  • Heuristic Mapping: Each system was analyzed against Nielsen’s 10 Usability Heuristics, the Laws of UX, and ISO safety guidance.

  • Visual and Interaction Standards: Defined target sizes, feedback mechanisms, visual hierarchy, and layout constraints relevant to drivers.

  • Accessibility Benchmarks: Applied WCAG standards to evaluate readability, contrast, and screen-reader compatibility.

  • Cognitive Load Analysis: Applied Hick’s Law and the Doherty Threshold to define ideal menu depth, grouping, and decision points.


Example of standards produced within the report:

System

Avg. SUS Score

Key Violations

Android Auto

63.5

Touchpoint size, contrast, hierarchy

Ford Sync

72.0

Menu nesting, icon meaning

Toyota Native UI

59.8

Layout inconsistency, poor affordances


This report became a foundation for identifying and prioritizing improvements across IVI systems — shaping design goals not just for usability, but for safer, more accessible on-road experiences.

  • Identified top UX violations including:

    • Small touch targets (Fitts’s Law)

    • Layout inconsistencies (Jakob’s Law)

    • Overloaded menus (Hick’s Law)

    • Low contrast + unclear hierarchy (WCAG)

    • Missing feedback or unclear system states (Nielsen’s #1)

  • Mapped insights into user-centered design priorities for future infotainment systems


Developed information architecture to produce guidelines of infotainment hierarchy, especially fitting with NCAP 2026 Standards.

Development

I am now transitioning into the Develop phase, creating an interactive infotainment prototype rooted in the insights gathered earlier. The design integrates:

  • Simplified layout and visual structure (Law of Prägnanz)

  • Progressive Disclosure to reduce on-screen decision fatigue

  • Color contrast and redundant iconography to meet WCAG accessibility standards

  • Driver-centric features, like glanceable info, minimal touch interaction, and streamlined navigation tasks

The goal is to produce a usable design aligned with real-world safety constraints, supported by UX heuristics and empirical research.

Deliver

In Progress


Outcomes

Reflection

Like my work?

Let's get in touch.

@2025 | Jess Cummings

Like my work?

Let's get in touch.

@2025 | Jess Cummings

Pages

Work

About

Resume

Like my work?

Let's get in touch.

@2025 | Jess Cummings

Pages

Work

About

Resume

Like my work?

Let's get in touch.

@2025 | Jess Cummings

Like my work?

Let's get in touch.

@2025 | Jess Cummings